The D12 Only system is the original mechanic used to power Cyneric's Call. Designed to be streamlined and easy-to-learn, it allows for seamless transition in and out of fast-paced combat. As the name implies, each player only ever needs a single D12 dice to play.

Outside of combat, feats are attempted by rolling 1D12+proficiency in designated skill against a static 'difficulty threshold' that scales relative to the action being attempted. Initiative is checked by rolling 1D12+Agility, an attribute, for Player Characters and 1D12+level for Non-Player Characters.

In combat, players roll 1d12 to determine if they land a blow at all with difficulty relative to distance; if they exceed the threshold, the surplus is added to weapon damage and potentially other modifiers, then subtracted from the target's armor rating (if any), for total damage.

Copyright 2018 ThreeGold Games

Contact: info@threegoldgames.com